


All facets of flight are continually woven into the game's story and action, but never does it feel forced or gimmicky. The overarching theme in Skyward Sword is right there in the name. Though for the first hour or so, the game does share an eerie resemblance with one of the story arcs in James Cameron's "Avatar." Regardless, you're led on a path to collect the basic sword, shield, and green suit combo, and then whisked away to the first world. So how does Skyward Sword play? For the most part, things start off pretty familiarly. Graphically speaking, the Wii has always been in its own category, and for what it's worth, Skyward Sword resides in the upper echelon of that spectrum. Of course, coming from a season loaded with remarkable graphical achievements like Uncharted 3, it's easy to say that Skyward Sword doesn't even come close. The art direction has been brilliantly conceived, taking full advantage of the system's specs, and using a few blurring tricks to make things appear like a gorgeous watercolor painting.

For starters, Skyward Sword looks as good as any game can ever hope to on the Wii.
